Age of Renaissance
Boardgame
Players Association PBeM Tournament
2007
Eligibility:
- Be member of the
Boardgame Player's Association at the
start of the tournament.
- Have an account on the ACTS
website
- Notify GM at
Greg Stripes
(aor at gregstripes dot com)
by June 1st, 2007 of intent to participate in the tournament.
- Agrees to be bound by the rules presented on this
webpage.
Timeline:
- Tournament to start on June 15, 2007.
- Due to the late start of the tournament this year, if you know you
are going to be away from email during the first round for more than a
week, other than for WBC (July 29-Aug 5), please provide those dates
when you sign up, and I'll attempt to match up similar vacation dates to
minimize game delays.
- Tournament length will
depend on the number of entrants. If 36 or fewer players, the tournament
will last 2 rounds. If more than 36 players, the tournament will be 3
rounds.
- The 1st round will have 9 games. The top 2 players in
each game will advance to the 2nd round.
- The 2nd round will be three 6 player games, with the top two players
in each game advancing to the final.
- The final will be a 6 player game.
- Rounds will be targeted to complete within 4
months.
- Second round will begin one week after the
completion of the last first round game.
- Players and GMs are expected to keep games moving
without unnecessary delays.
General:
- The GM, Greg Stripes, is playing in the tournament, and is being
assisted by two other GMs, Nicole Kaiyan and Mark Neale.
- Players will be assigned to games using
AoR AREA ratings with those not having a
rating being assigned at random.
- All games will be have
a moderator. However, ACTS will be the tool used for card management,
dice rolling, and communication.
- Each game will have a
separate website which will contain a listing of players,
moderator, current status, map, advances, misery, shipping, &
commodities. An example of the site can be found at
http://aor_pbem.home.comcast.net/sw2005aor/sw2005aor.html.
- Failure to follow the rules as presented here,
specifically courtesy to fellow players and communication about away
times may result in the following penalties: First
Offense - warning, Second Offense - 50 points off of final score, Third
Offense - another 100 points off final score, Fourth & Final Offense -
player is out of game using Chaos rules for remainder of game.
Game Communications:
- All games are played using the automated card
tracking system (ACTS)
- ACTS is a free service. It is necessary for
all players to have an account on ACTS in order to play. If you
don’t have an account, go to
The ACTS Homepage and follow the simple instructions for setting
yourself up.
- Card Drawing with ACTS
- Due to the card randomness of the ACTS system,
players may draw cards in any order when card draws are allowed.
- The restrictions of card draws in order are
only needed when the card draw phase is going to cross an epoch, and
only to the extent that players are to draw cards from the correct
epoch.
- The GM will provide instructions when card
draw order is necessary to make sure the correct players get cards
from the correct epochs.
- As card drawing is the event that is most likely to go
awry, and mess up a game, players should exercise good judgment and
caution whenever drawing cards from ACTS.
- All communications within a game will be public.
There will be no private communications between players in a game. If a
player receives a private communication, they should notify the GM
immediately. The first violation will result in a warning and the second
violation will result in expulsion from the game.
- Negotiations time limit
- This rule is in place to keep games moving along.
In the past some negotiations have gone on too long, spoiling the
fun for others.
- When it is your turn to act (play cards, purchase, expand), you
must complete your action within three (3) days.
- Of course, if you or another key player are offline for a
time, and have notified your fellow players/GM than this
constraint can be adjusted
- If you do not complete your action by the deadline, the
consequences are as follows
- Card Play : Player will forfeit the right to play cards
and play will advance to the next player
- Expansion: Player will forfeit all unused tokens bought
for that turn.
- In all cases, the GM will use common sense and good judgment
to determine if a player is dragging on a game.
Game Master Roles and Responsibility:
- The GM will deal initial cards and set-up the game
on ACTS and the website.
- The GM will accept player bids and create turn
worksheets.
- At the conclusion of the turn, the GM will:
- Review cards plays, purchases and expansion for legality, and make
corrections as required.
- Update website to reflect changes from the turn.
- The GM will resolve disputes among the players as
required, consulting with assistant GMs or past tournament GMs as
appropriate
- The GM is not constantly monitoring the game, and
may not notify players of a possible error until the end of the turn.
- If you believe a player has made an invalid play, and wish the
GM to resolve it, please notify the GM.
- Most errors can be handled by the players without the need for
the GM to step in. But do not hesitate to involve the GM
as required.
- The GM is only required to update the website, maps, advances,
etc at the end of the turn. If you believe there are
sufficient changes to the game situation to require a more current
update, please ask the GM to provide one.
-
It is a
nice courtesy for the last player to email the GM after rolling for
shortages and surpluses, relieving the GM of the responsibility of
checking for the conclusion of the turn
Player Roles and Responsibility:
- The player agrees to check and respond to email in
a timely fashion.
- It is understood that players will be away from the game for both
planned and unplanned reasons, but when possible, please let your fellow
players know.
- If a player is going to be away from email for longer than 2 days,
please let your fellow players know of your absence.
- If a player is going to be away from email for longer than 5 days,
please let your fellow players AND YOUR GM know of your absence.
- The player agrees to submit token bids in the
correct format
- The player agrees that they will act with courtesy
towards their fellow players and their GM.
- The player agrees to follow all of the rules
provided on this website for this tournament.
- The player agrees that the GMs, and specifically
the head GM Greg Stripes has the final say in any dispute.
Bidding:
- Capital Bids
- After receiving their initial card in an email, players are to
submit a capital bid amount and order choice to the GM
- Players are to list their starting position
priorities from first choice to last when submitting their capital bid
- Example:
- Capital bid 3
- Barcelona, Hamburg, Venice, Genoa, Paris, London
- The GM will resolve tied bids with a die roll using ACTS and
provide each player with their starting capital based on bid order.
- Token Bids
- In order to speed the game pace, the following actions are to be
included in token bids
- whether they will remove shortages/surpluses
- whether they will purchase a card with Urban Ascendancy.
- whether they want
to go before or after opponents in case of ties. If not specified,
you will go earlier
Dice Rolls:
- All dice rolls will be conducted using the ACTS
die rolling link on your game page
- The last player in the expansion phase should roll
for Shortages/Surpluses at the conclusion of their expansion
Error Corrections:
- General: Once a player announces his turn is over,
he cannot change his play unless an illegal play was made.
- Card Play: Once a card has been announced as
played, it may not be put back into the player's hand
- Purchases: Unless the purchase was illegal (ie
not enough cash or wrong price listed), a player cannot change his
purchases once he announces his turn is over. If the next player has not
taken his turn, the illegal purchases may be corrected. If the next
player has gone, purchases will stand in the order they were written
with excess cash held for next turn or shortage of cash taken off the
last item listed. The only exception to this will be stabilization. A
player may add stabilization, if forgotten, until the end of the
purchase phase.
- Expansion: If an illegal attack is made, the
tokens used in the attack are lost. If an attack was made with the wrong
number of tokens, it shall be corrected, if legal, and any shortfall of
tokens will be taken from the last item listed in the expansion.
Variants & Rules
Clarifications:
- Initial Capital Bids
- We will be using the standard capital bidding rules.
- Initial Cards
- We will be using the standard game rules of dealing one card prior to
the capital bids
- Master Art Discard
- A player may immediately discard a card upon purchasing Master Art
- Cathedral Usage
- In order to keep the games moving, Cathedral can only be used
on Offense
- Card Purchases with
Tokens - Cards that are purchased with tokens may be taken
immediately by the purchasing player using the “Draw New Card” link via
ACTS.
- Cash & Cards -
All cash values and previous card plays are
common knowledge. Cash values are shown on the webpage, it is up
to players to track cards by looking at the ACTS site.
- Wind/Watermill Cards
- Cards for Wind/Watermill will be exchanged immediately. ACTS provides
a link for a player to give a random card to another player. Once that
is done, the 1st player must give a card to the other. In
order to give a specific card to another via ACTS, you 1st
click on the card name as if you were going to play it, but instead of
clicking the “Play” button, you would go just below that button and
select the recipient from the pull-down menu and click the “Give to”
button. GM can provide assistance with this if necessary.
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